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#Mapleroyals training guide thief plus#
You CAN take Three SnailsĪs an alternative way of attacking, but it DOES use MP, plus you have to carry snail shells in your inventory to throw at monsters. I usually go with Recovery (useful until you get your relaxer) and Nimble Feet (which I've never used). You get 3 beginner skills, none of which are massively amazing. Once you feel you're able to take down a green snail in two or less hits (they have 8 HP), click the NPC at the door to leave. If your goal is to get off the island as fast as possible, I recommend levelling to about 5 here (saves on pots at the expense of no meso drops). The monsters in the training camp do no damage to you. I personally like shift as my pickup button instead of z, and move attack to a later on once I start using spells to attack. You get a couple of quests here that are part of familiarising yourself with the controls (which you can reassign to other keys). Once you're done, choose your name and off you go!įirst part is the training camp. Looks fugly, but does the most damage out of the beginner weapons. Now what? As you won't be adding points into strength, choose the wooden club as your weapon. If you're a REAL perfectionist (or want a Lukless mage), these would be the stats to aim for. At the start of the game, there are 25 attribute points to roll. Why 4/4? That's the lowest that an attribute can be and frees up points for Int (which is your main priority). You can get away with 5/5 Str/Dex, but you might want to consider resetting those points later with NX cash to get down to 4/4. What I generally do is roll the dice until my Int is something like 9+, then see how many points are in the other attributes. All you need to do is Have 4/4 in Strength and Dex. If you're going regular luk, you want your Luk to be +3 of your level (so you can equip things). If you're going lukless, you might well be able to try the training areas I suggest earlier than regular luk mages. Plus as most lukless mage equips can only be scrolled with dark scrolls (which have a 50% chance of breaking the item is they fail), it can be a real gamble to get good equips without poofing them on the last slot. I like working towards my new equips, plus I'm too cheap to keep spending NX on covering up a sauna robe They are pretty cheap until you start scrolling (a good Int Sauna is hellishly expensive in eMS). Can't use Spell Booster in 3rd job if an umbrella is equipped All lukless mages look the same so NX is the only answer to looking "pretty" Probably will drop a bit once we get Maple weapons Lukless mage equips are still pretty expensive in eMS at higher levels. One set of equips meaning you have nothing to level for Lose 10% exp when you die (demoralising!) as opposed to the 5% of a Luk mage Can train at higher level enemies faster thanks to hjigher damage One set of equips which last a long time Few monsters who are weak against lightning El Nath is pretty much out of bounds until 3rd job Thunderbolt can consume a LOT of MP VERY fast Can freeze enemies to cut down on damage recieved, therefore saving mesos on potions Can earn a LOT with good item drops at training spots Best mob attacks in second and third jobs Training spots can be limited due to elemental damage dependancy MP potions cost more than Health Potions Have little HP despite Magic Guard so can die a lot early on if not careful Additional training spots for Global are included where I can, although I haven't used them personally, therefore have no opinion of their training value.įor those of you who are total beginners, let's have a look at the pros and cons of Ice-Lightning. Please bear in mind that I'm an eMS player, therefore most of my guide is focused on the areas and quests that are available in Maplestory Europe. As I've spent most of my time on Maplestory these past few months, I decided to make a (not-so) little guide to raising an I/L mage.